Post by Bobby Jon Drinkard on Apr 7, 2009 16:57:42 GMT -5
I'm here, on Treasure Island, and I got to pick someone from La Mina to join me. Since I didn't want to risk making my alliances obvious, I decided to have Penny come with me. This way people don't suspect something, AND I get to get some info from Penny on the situation on La Mina. Oh, and this way I get to talk to Penny and make sure that she hasn't gone over to the dark side and been tempted by things that people like Sugar might be trying to tell her. In fact, Sugar's reaction after I picked Penny to go just makes me think that I made the right choice. Perhaps I'm over-thinking things a bit, but it seems from her reaction that she probably felt she needed Penny, and if she feels she needs Penny, then that means she's tried to work something on Penny. If that's truly the case, then it's a good thing I've got this opportunity to speak with her and re-affirm that she's still going to be with me when we're on the same tribe again.
Of course, I could try and ask her to mutiny, but that would make things a little bit TOO obvious if she did that. As for the jars, I'm probably going to take the "no risk" one because the "bad" one could be anything from "you have to get 6 points to win the first individual immunity, everyone else only needs 5" to "sorry, you picked the wrong jar, you're out of the game". I can only guess that as the game goes on, the things in the "bad" jar will get worse and worse, and that conversely the things in the "good" jar will get better and better. However, I think that, at least now, the risk outweighs the reward, but I'm still not 100% on which one I'm going to take. I'm just going to have to make sure I can secure Penny to be with me so that she doesn't fall for any of their tricks. Oh, and the thought of mutinying to La Mina isn't even an option since it would potentially expose a bunch of alliances, make me an instant target, and incur the wrath of Casaya. In other words, no good could come of it.
Of course, I could try and ask her to mutiny, but that would make things a little bit TOO obvious if she did that. As for the jars, I'm probably going to take the "no risk" one because the "bad" one could be anything from "you have to get 6 points to win the first individual immunity, everyone else only needs 5" to "sorry, you picked the wrong jar, you're out of the game". I can only guess that as the game goes on, the things in the "bad" jar will get worse and worse, and that conversely the things in the "good" jar will get better and better. However, I think that, at least now, the risk outweighs the reward, but I'm still not 100% on which one I'm going to take. I'm just going to have to make sure I can secure Penny to be with me so that she doesn't fall for any of their tricks. Oh, and the thought of mutinying to La Mina isn't even an option since it would potentially expose a bunch of alliances, make me an instant target, and incur the wrath of Casaya. In other words, no good could come of it.